Patch 1.8 (10/10/05)
General
N: Instant Attacks
The mechanics of most instant melee attacks have been modified to improve item balance. Previously, instant melee attacks did damage based on the damage range of the weapon, plus a bonus for the player's attack power. This bonus was then multiplied by the speed of the weapon. As a result, slow weapons did more damage than was intended, and fast weapons were considered inferior by most players. We have changed the way the attack power bonus is calculated for instant attacks. This change does NOT affect attack power calculations for normal melee attacks. Instead of multiplying by the speed of the weapon, the attack power bonus is now multiplied by a fixed number pulled from the following table:
•Two-handed weapons: 3.3
•Daggers: 1.7
•All other one-handed weapons: 2.4
As a direct result of this, many weapons have shifted position in their relative power. In particular, many Epic (purple) quality items are now more powerful than slower Superior (blue) weapons.
This change was not made to reduce the power of instant attacks, but to correct the relative imbalance of weapon itemization. At a given level requirement, epic quality weapons should always be more powerful than superior quality weapons.
Please also note that all normal weapon swings will be completely unaffected by this change. The following abilities are affected by the design change: Sinister Strike, Ambush, Backstab, Whirlwind, Mortal Strike, and Overpower.
F: Perception (Human Racial) is now usable while stealthed.
Rogues
F: Vanish - Fixed a bug where the Chilled effect caused by Ice Armor/Frost Armor was not removed properly when vanishing.
U: Parry - Minimum level to train this ability has been lowered to 12.
F: Blade Flurry - This ability will now trigger correctly off of special attacks such as Sinister Strike and Kick.
F: Shoot Bow/Crossbow/Gun - Fixed a bug where these abilities could be used faster than intended.
F: Throw - Use of this ability will now only cause a cooldown with Shoot abilities.
Ambush - Now uses normalized attack power. (See Instant Attack Nerf above)
Backstab - Now uses normalized attack power. (See Instant Attack Nerf above)
F: Riposte - Now properly sets its cooldown.
Sinister Strike - Now uses normalized attack power. (See Instant Attack Nerf above)
Items
F: Items which provide +hit chance will now be allowed to counteract the increased miss chance penalty of dual-wielding.
Patch 1.9 (1/3/06) & Patch 1.9.3 (2/7/06)
Rogue
F: Sword Specialization - Special attacks such as Sinister Strike, and Mortal Strike now properly trigger the chance to gain an extra attack.
B: Mace Specialization - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...).
F: Slice and Dice - This finisher can now trigger the Ruthlessness talent.
F: Deadly Poison V - The charges were inadvertently not increased with the new rank of the ability. Increased from 105 to 120 charges.
F: Slice and Dice - This ability should no longer miss.
Items
U: Stormshroud Shoulders have been fixed to be a superior item and have had the stamina on them slightly increased as well.
Raid & Dungeons
N: It should now be very difficult to remain out of combat while fighting the bosses in Molten Core.
Patch 1.10 (3/28/06)
General
F: Channelled spells are cancelled when a rogue vanishes.
U: Traps can now be detected in the same way stealthed units can be detected.
N: Stealth and Invisibility effects will now be canceled at the beginning of an action (spellcast, ability use etc...), rather than at the completion of the action.
Hunters
F: Distract no longer rotates hunters who have feigned death.
U: Hunter traps now use the same rules as stealth rather than being invisible. Detect Trap has been changed to reflect this.
Rogues
F: Slice and Dice - This ability can no longer be blocked, dodged, or parried, and cannot miss. If you attempt to use this ability when your target is dead, you will now receive an error message instead of displaying the spell animations.
F: Sap - Lightning Shield will no longer break Stealth when the Sap is resisted.
F: Remorseless Attacks - This ability will no longer trigger off killing creatures that do not award experience, or players that do not award honor.
F: Distract - This ability will no longer trigger a Shaman's Lightning Shield (which caused the Rogue to lose stealth).
F: Blade Flurry - The additional attacks generated by this ability will now properly take into account the armor of the second target.
F: Blind - Now considered a ranged attack. It can no longer be dodged or parried.
F: Creatures will no longer get one hit on a rogue before cheap shot takes effect.
Results
9 Patches
9 Patches with Rogue nerfs
18 - Rogue nerfs
3 - Rogue buffs
8 - Useful additions/changes
67 - Fixed bugs
Conclusion
Rogues have been nerfed every single patch, but at the same time they've also received some buffs, helpful changes and/or bug fixes in each patch to help towards balancing the class overall. The question is, have these buffs and fixes been significant enough to offset the nerfs? I leave that for you to decide....
ADDITIONAL PATCH NOTES
Patch 1.10.1 (4/11/06)
World Environment
F: The Prophet Skeram is now properly affected by "Curse of Tongues" and "Mind-Numbing Poison."
Patch 1.10.2 (5/2/06)
Rogues
F: Fixed a bug which prevented Vanish from working properly under certain conditions.
F: Seal Fate will now correctly provide a bonus combat point upon landing a critical strike.
Patch 1.11.0 (6/19/06)
General
F: Temporary item buffs (e.g. poisons, sharpening stones and shaman weapon buffs) will persist through zoning or logging out.
F: Chain targeted spells and abilities (e.g. Multi-shot, Cleave, Chain Lightning) will no longer land if target cannot be seen by the caster due to stealth or invisibility.
Rogues
B: Detect Traps is now a passive skill.
F: Pick Pocket: This ability will no longer trigger effects on your target.
F: Slice and Dice: This ability will no longer play its sound effect twice.
F: Vanish: Canceling your Stealth aura while Vanish is running will now cause Vanish to be canceled as well.
F: Hemorrhage: Your damage over time effects will no longer consume charges of Hemorrhage.
Items
U: A number of items have had their stacking limits increased including leather, enchanting dust/shards and rogue poisons/reagents among others.
F: Deathdealer's Spaulders were unintentionally given higher stats than they should have had for an item of their level, this has been corrected.
F: Bloodfang Set Bonus: The damage effect from the 8-piece bonus on this set will no longer trigger on (and break) Gouge.
F: Stormshroud Set: The Lightning effect from this set will no longer break your Gouge.
Bug Fixes
F: The Rogue's ability Distract now works properly against other players.
Patch 1.12.0 (8/22/06) & Patch 1.12.1 (9/26/06)
Rogues
Due to significant talent changes, Rogues will have all talent points refunded and can be re-spent. Training costs for all talent spell replacements have been significantly reduced.
F: Vanish now removes effects that allow the caster to always remain aware of their target (currently Hunter's Mark and Mind Vision).
U: Pickpocket can now be used on targets that are in combat, as long as the rogue remains stealthed.
U: All manner of rogue reagents can be found in locked junkboxes (obtained from pickpocketing).
F: Fixed a bug where the Slice and Dice ability wasn't playing an animation.
F: Lethargy Root has been removed from poison vendors and is now a gray item.
F: Reduced the number of messages in the combat log when using the Vanish ability.
F: Fixed a bug that made Combo Points disappear from your target when using Vanish.
B: Eviscerate: Manual of Eviscerate (Rank 9) now drops off Blackhand Assassins in Black Rock Spire. In addition, Eviscerate now increases in potency with greater attack power.
B: Garrote: The damage from this ability has been increased. In addition, Garrote now increases in potency with greater attack power.
F: Relentless Strikes: This ability will no longer trigger when your finishing move does not hit your target.
B: Rupture: Rupture now increases in potency with greater attack power.
F: Sap: Enemy rogues will now always lose stealth when you Sap them.
Bug Fixes
F: Chain-targeted abilities cast by creatures no longer hit stealthed or invisible players.
F: If a Hunter is unflagged for PvP, an enemy faction rogue won't be able to disarm his trap.
World Environment
N: Cities: Neutral guards are now able to see through the rogue Vanish ability.
World PVP
F: Players will no longer receive honor if a tower in Eastern Plaguelands is captured while they are stealthed.
Patch 2.0.0 (12/5/06)
General
N: Weapon skill will no longer reduce the percentage damage lost due to glancing.
U: The player will gain 0.1% to their critical strike rating per weapon skill against monsters above their level.
Items
F: The damage Proc from the item "Misplaced Servo Arm" will no longer break the Rogue ability "Gouge".
Bugs
F: Fixed a bug where Rogues were able to use the ability "Ghostly Strike" when not facing their target.
F: "Vanish" will now properly un-target the Rogue from the attacker when the attacker is in the same party.
Patch 2.0.3 (1/9/07)
Priests
F: "Mass Dispel" will no longer cause stealthed Rogues and prowling Druids to lose stealth.
Rogues
Due to various talent changes, Rogues will have all talent points refunded.
N: "Evasion" (Rank 2) now reduces the chance that ranged attacks will hit the Rogue by 25%, reduced from 50%. It is now available at level 50.
B: The "Cloak of Shadows" cooldown has been reduced to 1 min, from 2 min. Now a trainable ability at level 66.
B: "Shadowstep" (New Subtlety Talent) attempts to step through the shadows and reappear behind your enemy. Your next "Ambush", "Backstab" or "Garrote" ability is increased by 20% and lasts 10 sec. This is only usable while stealthed.
B: "Premeditation" (Subtlety Talent) has had its range increased to 30 yards.
N: "Preparation" now only resets the cooldown of the "Evasion", "Sprint", "Vanish", "Cold Blood", "Adrenaline Rush" and "Premeditation" abilities.
B: "Wound Poison" now causes damage and reduces all healing by 10%, stacks up to 5 times.
B: The Cooldown for "Blind" has been reduced to 3 min, from 5 min.
F: There is no longer a random chance the effect of "Sap" will end (i.e. removed the heartbeat resist check). The effect will still end early when the target is damaged.
U: Each rank of "Weapon Expertise"now provides 5 weapon skill.
B: "Surprise Attacks" now increases the damage from "Sinister Strike", "Backstab", "Shiv" and "Gouge" by 10% instead of 8%.
F: Resisted spells will no longer break "Stealth"/"Vanish".
F: Combo points added to a target should not be reset until you add a combo point to a different target.
Bug Fixes
F: Updated the tooltip on "Cloak of Shadows" with the additional line, "Does not remove effects that prevent you from using Cloak of Shadows."
F: The rogue Assassination Talent "Quick Recovery" will no longer refund energy back to the Rogue if a finishing move is partially blocked.
F: A "Vanished" rogue will no longer be taken out of their "vanished state" when they resist a spell.
F: The rogue Assasination talent "Find Weakness" will now work properly with the finishing move "Deadly Throw".
F: Using the rogue ability "Mutilate" when not behind your target will no longer initiate combat.
F: The rogue ability "Slice and Dice" will no longer be reported twice in floating combat text when used.
F: "Mind-Numbing Poison" will no longer stack with both "Curse of Tongues" and "Slow".
Items
N: The energy gained from "Thistle Tea" now decreases with levels past 40.
N: The energy gained from "Renataki's Charm of Trickery" now decreases with levels past 60
Patch 2.0.7 (2/13/07) & Patch 2.0.10 (3/6/07)
General
B: The amount of haste granted by a point of haste rating has been increased by about 50%.
Big Fixes
F: The talent "Combat Potency" no longer causes rogues to have a chance to gain energy when other players hit them with off-hand attacks.
Raids and Dungeons
F: Shattered Hand Gladiators will no longer break players' stealth when engaged in combat.